Rituals
Rituals are permanent structures drawn into the world. They do not disappear when used — they persist, doing their work passively, continuously, or on trigger.
Chalk is the tool. Polished stone is the canvas.
How Rituals Work#
Draw runes on stone in a pattern of concentric rings around a central point. Each ring outward adds more runes, more power — and more chalk. Place a Focus in the center to activate.
The pattern stays. The ritual stays. Build it once; it runs forever — or until someone breaks the stone beneath it.
Chalk#
Chalk comes in 16 colors and three tiers. Color determines which ritual patterns you can draw. Tier determines how complex — and how powerful — those patterns can be.
To make chalk, you need lard. To get lard, you need a Butcher’s Knife and a pig.
Pig → (Butcher's Knife) → Lard
Lard + Bone Meal → Chalk Lump
Chalk Lump → (drop in mana pool, costs 75%) → ChalkThe pool cost is real. Chalk is not cheap. The ritual you draw with it shouldn’t be either.
For Infused and Desecrated chalk, compress chalk lumps into ingots and blocks — then drop them in the matching pool tier.
Desecrated Chalk requires a Desecrated Pool — which means Nox. The most powerful rituals are dark by design.
The Substrate Matters#
Any polished stone works as a ritual surface. But Living Rock — and its infused and desecrated variants — amplifies what you draw on it. Better stone, stronger ritual. The same pattern drawn on Desecrated Living Rock hits harder than one drawn on cobblestone.
Light and Dark#
Verdant players work with Chalk and Infused Chalk — automation, growth, protection.
Summoning and Sanguine players unlock Desecrated Chalk. There is no Sacred Chalk. The ritual school has no pure-light endgame. Power here means going dark.
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