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Rituals

Rituals are permanent structures drawn into the world. They do not disappear when used — they persist, doing their work passively, continuously, or on trigger.

Chalk is the tool. Polished stone is the canvas.


How Rituals Work
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Draw runes on stone in a pattern of concentric rings around a central point. Each ring outward adds more runes, more power — and more chalk. Place a Focus in the center to activate.

The pattern stays. The ritual stays. Build it once; it runs forever — or until someone breaks the stone beneath it.


Chalk
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Chalk comes in 16 colors and three tiers. Color determines which ritual patterns you can draw. Tier determines how complex — and how powerful — those patterns can be.

To make chalk, you need lard. To get lard, you need a Butcher’s Knife and a pig.

Pig → (Butcher's Knife) → Lard
Lard + Bone Meal → Chalk Lump
Chalk Lump → (drop in mana pool, costs 75%) → Chalk

The pool cost is real. Chalk is not cheap. The ritual you draw with it shouldn’t be either.

For Infused and Desecrated chalk, compress chalk lumps into ingots and blocks — then drop them in the matching pool tier.

Desecrated Chalk requires a Desecrated Pool — which means Nox. The most powerful rituals are dark by design.


The Substrate Matters
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Any polished stone works as a ritual surface. But Living Rock — and its infused and desecrated variants — amplifies what you draw on it. Better stone, stronger ritual. The same pattern drawn on Desecrated Living Rock hits harder than one drawn on cobblestone.


Light and Dark
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Verdant players work with Chalk and Infused Chalk — automation, growth, protection.

Summoning and Sanguine players unlock Desecrated Chalk. There is no Sacred Chalk. The ritual school has no pure-light endgame. Power here means going dark.

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